12 Beyond the Studio | MArch Digital Design The four groups this year were as follows: GROUP A: Xpanded Realities Elite Sher Utilising the VR facilities now available as par t of the university's new XR Lab, this group provides an introduction to the use of games engines, Vir tual Reality headsets and Augmented Reality in architecture. GROUP B: Digital Craft Michael Kloihofer Employing contemporary digital fabrication tools, this group looks at adapting traditional forms of making to the digital age. GROUP C: Computational Design Miriam Dall’Igna Drawing on contemporary scripting and parametric modelling techniques, this group explores the potential for geometrically driven and environmentally responsive computational design. GROUP D: (Robotic-) Extruded Reality David Scott and Ed Lancaster Utilising the Fabrication Lab’s industrial robots, this group engages in the 3D printing of ceramics and the potential of mass customisation. Richard Difford (module leader), Miriam Dall’Igna, Michael Kloihofer, Ed Lancaster, David Scott, Elite Sher (top) Jo Lee: (Group D); (bottom left) Carl Fletcher: (Group C); (bottom right) Wui Lin Lee: (Group B) Under taken in the first semester of the first year on the MArch, Digital Design is a key component of the Architectural Reflections module which provides the oppor tunity to learn valuable computer skills, and to reflect critically on the use of digital media in architecture. The programme begins with an intense week of handson activity in the Fabrication Lab. Working in groups, the students learn essential digital fabrication skills and familiarise themselves with all the lab has to offer. This is followed by eleven weeks’ of classes each focusing on one par ticular set of digital tools and techniques. Students select from a choice of four different groups, each with a different focus and set of interests. The tutors for these groups are drawn from both practice and academia, providing critical reflection on the role of digital technology in architecture along with practical experience and technical exper tise. Each group combines technical instruction with related theory and precedents. In this way everyone gets a chance to learn something new and to build on their existing knowledge and experience. Digital Design

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